Sunday, April 23, 2017
Why 30 minutes of Nier: Automata was enough for me
After sitting in a GameFly envelope for something like a month while I polished off Zelda, Mass Effect and Horizon, I finally gave Nier: Automata a spin last night, eager to learn whether or not the civil unrest over my editor Brad's unenthusiastic review of the game was justified. My reaction to the original Nier was mixed (to put it charitably), but reactions to its follow-up have been far more universally positive, and the involvement of PlatinumGames always fills me with hope, Star Fox Zero notwithstanding.
I will now walk you through my experience.
I boot Nier: Automata up and the first thing it tells me is that the game doesn't have an autosave function. Okay. Hopefully that won't be an issue.
The game opens with a straight-up vertically-scrolling shmup sequence as my character pilots a jet. Okay, fine. The original Nier drew a lot of influence from bullet hell shooters so it's fine that the sequel is being more direct about it. This sequence switches perspectives rapidly - one minute it's scrolling vertically, then it's horizontal, then the camera is stationed behind my craft, then I transform into a mech and can fire in any direction with the right stick. This is all fine.
This is a very grey game, at least based on this opening level and every damn screenshot I've seen of it. It's particularly bad timing that Automata should be released so soon after Zelda and Horizon, two games which taught us that robot-infested post-apocalypses can be lush and vibrant. There's some talk about the "Old World" and I've had enough of this sort of thing lately.
My character begins fighting on foot. The game is still switching perspectives a lot, and it's all very high-energy, but man is this some shallow, bog-standard character-action-game combat. Your quick attacks, your strong attacks, your dodge move, your pea shooter ranged attack with unlimited ammo. I remember the combat in the original Nier being just as dull, but I'd hoped Platinum would expand upon it, since this is the one thing they consistently do well. Alas, it is not to be.
So I spend quite some time wandering through bland industrial environments, hacking through what must be at least a hundred samey robots, all while my character tells her partner that emotions are forbidden. This game doesn't have a lot of personality so far, but there's a brief mini-boss against a giant buzzsaw arm that's moderately entertaining. Later, I have fight two of them at once, and my character clips through one of the buzzsaws, gets stuck inside, and dies horribly.
Then I remember that the game doesn't have an autosave function, and learn from a few Twitter friends that you have to complete this lengthy intro without dying, which is tough to do when you can just clip inside a mini-boss and die with no chance to recover. The game gives me a fake-out ending, which makes me wonder if my death was staged and the game's pulling a meta-trick on me, but nope - I'm back at the very start and have to slog through that whole dull opening level again.
Except I don't want to. One of the controversial features of the Nier games is that they must be completed multiple times to unlock all of the story content. I don't see the appeal of that, and it's something that's made me hesitant to jump into Automata. And here I am, struggling to work up the energy to replay just a single 30-minute chunk of the game. How will I later justify replaying the entire thing, or at least substantial pieces of it?
I won't. Not on the tail of so many other massive games that took hold of me far more readily than this one did, not when major new releases are happening at such a rapid-fire rate that I can't afford a time sink that isn't meeting me halfway, not when I still have yet to touch Yakuza 0 or Persona 5, not when I've still got plenty of Nioh left. As a critic, I have no obligation to play Automata, so I can only approach it as a game-loving adult with limited free time who must determine, in a busy release season, which games just aren't clicking for him. Automata is going back to GameFly and that's the end of that.