I've been playing some video games lately, if you can believe that.
A couple of weeks ago saw the release of my two most anticipated games of the year, Dark Souls II and Titanfall. Still on my Dark Souls high, I managed to complete the former in less than a week, with 38 hours logged and about 300 deaths on record. Then my modem decided to die (it was very old), which left me without the ability to post new reviews or play Titanfall for over a week. So that was a hindrance.
Anyway, the review is finally live and can be read here. If you follow me on Twitter, you've heard me talk about Dark Souls II incessantly over the last couple of weeks and probably already know what I think of it. Kinda weird that I've come to regard the first Dark Souls in such high esteem considering how I once felt about it, and yet here I am, expressing my disappointment with the sequel relative to its predecessor. Dark Souls II is a mechanical improvement, but it just doesn't have the grace and flow of the first. You could even say it doesn't have the... soul.
Anyway. The other game that I reviewed is Danganronpa: Trigger Happy Havoc. I was in the middle of a playthrough of this when Dark Souls II released and only just got around to finishing it. It'll almost certainly wind up making my top ten list for 2014 and is this year's "game I love that's not really a game." Visual novel, interactive manga, reading material... whatever you want to call it, it's a gripping character-driven murder mystery that you should experience for yourself. Read why here.
As for current gaming progress, I'm currently divided between Titanfall, which is awesome, and Infamous: Second Son, which is fine, I guess. I finally sent Lightning Returns: Final Fantasy XIII back to GameFly after over a month of the disc never leaving its sleeve, and now I'm renting Thief, which I'll admit I'm not going into with a terribly positive attitude. (I played the introductory level and then went right back to Titanfall.)
For some reason, I've also downloaded Final Fantasy VI on my Vita with the intention of perhaps giving that game a long-overdue revisit at some point. I was having a discussion with a few people on Twitter the other day about Kefka being a better villain than Sephiroth and that got me in the mood.
Next on my list is Metal Gear Solid V: Ground Zeroes. On PS4, because if I'm gonna do this, I'm gonna do it right. And, y'know, with all of these long-ass games coming out all at once, a two-hour campaign is sounding pretty good to me right about now.
Friday, March 28, 2014
Sunday, March 9, 2014
Life update: I've been solving murders and buying a car
See, I figure that if I'm not updating this blog regularly enough, then that kind of beats the whole point of creating it in the first place, which was to keep my writerly muscles flexed even when I'm not under obligation. In my defense, I've been busy lately. Ha. That segues me rather succinctly into my discussion topics, wouldn't you say?
The first thing that's been sucking up my time is that I've had to buy a new car, but that'll actually be the second thing, since this is primarily a gaming-centric blog and thus probably not what anyone reading this would want to hear about.
Games, then. Just last weekend, I decided to punch through Castlevania: Symphony of the Night for the first time in quite a while as a continuation of my recently fixation on Metroidvania games, following Guacamelee!, Dark Souls and two actual Metroid games. (Also to be blamed: the talk surrounding the recent Castlevania: Lords of Shadow 2, which I have not played and which is still relatively low on my to-do list despite getting some surprising praise from people I trust.)
It's still good. Great, even. Though I will express some confusion over every 2D Castlevania to follow this one being regarded as so second-tier. While I do respect that Symphony was the game to shape the modern formula for this series and co-inspired the "Metroidvania" designation, I'd say that several of the Game Boy Advance and DS follow-ups easily match it for quality in design and layout, in addition to adding their own flourishes - the Sorrow games had one of the coolest collection-and-reward systems I've ever seen, and Circle of the Moon had the decency to be challenging (as well as getting better with time, since the game's notoriously dark visuals are a non-factor on any even remotely modern hardware).
Still, playing Symphony on Vita was a delight - it looks great, and I've developed a preference for playing Castlevania on handhelds, anyway, since pretty much every worthwhile game in the series to follow Symphony was on a handheld. I actually did try playing the game on my Xbox 360 a while back, which was an absolute nightmare with that d-pad, what with Alucard constantly ducking when I didn't want him to. Returning to this one was a smart detour in a crowded release season.
Speaking of which, I've been playing Lightning Returns: Final Fantasy XIII.
Ha! No. It's still collecting dust on my coffee table, because I've been preoccupied sinking my teeth into DanganRonpa: Trigger Happy Havoc at the suggestion of what feels like two-thirds of the video game critics on my Twitter feed. I just completed the third murder moments ago, and so far, the game (if you choose to call it that) is unquestionably living up to the hype.
I'll try to limit what I say since I plan to review this one when I'm done, but it should be said that DanganRonpa is the latest in a series of cracks in my long-standing argument that video games must serve as an interactive medium first and foremost. The game is basically a straightforward murder mystery in which your only real input, aside from walking from one scene to the next, is to participate in painfully out-of-place mini-games during the trial process, lending some actual stake to what is really a linear narrative. These interactive bits are dumb, and truth be told, I'd kind of rather have experienced DanganRonpa as a simple manga than as a "visual novel" as Wikipedia calls it, and yet the whole thing is so darned well-written that I'm fully invested nonetheless.
It's kind of a cruel experience in a very Game of Thrones-esque way in which the writers aren't afraid to punish characters who don't deserve it or make you hate some of the people who will likely drive the story to important places. But it's also devilishly crafted, to the point that I was in awe of the complexity of the third murder care even when I saw the verdict coming a mile away. It's also both too stylized and too funny to ever become oppressively bleak despite dealing with some very dark subject matter. This is usually not my sort of game at all, but it's so good at what it does that I can't help but recommend it. Hopefully the rest of the game isn't a disappointment.
Finally, let's talk about the thing that has really been sucking up my time recently.
A little over a week ago, I lost my Saturn SL-2, which I've owned since before I even got my license (about seven years ago), in an accident. It was, unfortunately, my fault. I was rushed and rear-ended someone while driving down Spring Garden Street in Philadelphia. The damage wasn't terrible, all things considered - I was still technically able to drive the car with no performance problems - but one of the headlights was destroyed, the hood was contorted and some addition damage was dealt internally. The car wasn't worth much, and since Saturn is out of business, parts were becoming increasingly hard to find (an issue that I'd encountered before). My insurance decried that it was time to say goodbye to this very important staple in my life.
This meant buying a new car, which was a very new experience for me. Since my Saturn was bought when I was still learning to drive and still a child, my parents essentially handled the process for me. This time, while my dad did come to town to shop around with me and offer plenty of passive advice, the hunt was entirely mine. I tracked down all of the cars that I was interested in, I tested them out, and I ultimately decided on what I'll be driving for the foreseeable future: a silver 2002 Mazda MX-5 Miata.
Honestly, for my price range, I thought I'd be settling for something functional but (for lack of a better word) lame. Most of the cars in my search that matched my criteria (which basically just consisted of a price ceiling, several select Asian manufacturers and a manual transmission) fit that description, and yet I now have a sporty roadster sitting in my garage. The thing is twelve years old, but the thing only has 62,000 miles and is in beautiful condition. It's also a convertible, so I kinda can't wait for the weather to get warmer now.
My decision ultimately came down to either this or a 2010 Hyundai Accent. Both were literally five dollars apart in price and had roughly equal mileage, so it really just came down to personal preference, after which it was obvious: the best-selling roadster of all time, or a dorky hatchback. The Miata is significantly less practical than I'm used to; the trunk is smaller, there's no back seat and soft top lends much less visibility out of the back. But it's a damn cool car, one that was bought from a very reputable dealer at a more than reasonable price. I never thought that at the meager age of 23 (or 24, starting a couple of hours ago), I'd actually own a vehicle that makes me giddy to drive, yet here we are. It's been a thrilling experience, and hopefully it'll remain thrilling for years to come.
Wednesday, February 26, 2014
The Dark Souls boss battle scorecard
Because I had nothing else to do tonight and because Dark Souls is nothing if not fun to talk about, I decided to put together an informal grading system for the game's bosses. You'll probably only get anything out of this if you've played the game as well and actually remember these battles, but hey, write for yourself, eh? (Pictured above: Iron Golem.)
Asylum Demon
-2 for
being unbeatable the first time you meet him
+4 for
that not being the case on New Game +
+2 for
being a relatively easy first boss
-4 for lack
of color
+1 pity
point for being overweight
total: 1
Taurus Demon
+5 for
gorgeous scenery
-8 for
sneaky snipers in the tower behind you
+5 for
being slow and easy to read
-3 for
knocking you off the wall
-3 for
fooling you into thinking you'd be safe at the top of the tower
-5 for
no nearby checkpoints
+12 for
being an engaging common enemy later in the game
total: 3
Bell Gargoyle
+5 for
gorgeous scenery
-6
because you'll be too angry to care
+5 for a
relatively fair first half
-10 for
calling in a second gargoyle
-10 for
second gargoyle cheaply spewing fire everywhere
-5 for
no nearby checkpoints
+8
because you can technically save this battle for later
-7
because most new players won't figure that out
total: -20
Capra Demon
+2 for
doggies!
-2
because the doggies are kind of assholes
-5 for
small arena with potential camera issues
+8 for
being able to toy with him from the top ledge
-1 for
the jump attack
+1 for the
jump attack being easy to dodge
-3 for
being guarded by sneaky ninja bastards
-5 for
no nearby checkpoints
+7 for
being an engaging common enemy later in the game
total: 2
Moonlight Butterfly
+4 for being pretty
+4 for
accompanying pretty music
-5 for
ridiculous magic spam attacks
+10 for
thoughtfully resting its head on the ledge so you can attack it
-11 for that shockwave attack it uses when you do
-11 for that shockwave attack it uses when you do
+7 for
being visible atop the tower shortly before you fight it
+5 for
being optional
total: 14
Gaping Dragon
+15 for
being the best creature design in the game
+5 for
fighting in a big, open arena
-3 for
that gobble attack
-4 for
spewing weapon-destroying goo all over the place
+8 for
that introductory scene
-5 for
not doing a solid job of keeping players the hell out of Blighttown
total: 24
Quelaag
+5 for
boobs
-6 for
boobs with no nipples
+10 for
spewing lava
-11
because the lava stays there and is actually really dangerous
-5 for
no nearby checkpoints
-10 for
making you wade through poisonous water every time you want to fight her
+4 for having a cool-looking lair
+4 for having a cool-looking lair
-5
because said lair is guarded by giant bastards throwing boulders
-1 for
the shockwave attack
total: -19
Stray Demon
-10 for pulling
you into the fight via sneaky collapsing floor
-5
because you'll also take damage from the fall
+3 for
being large and relatively slow
-5 for
that shockwave attack with the pink particle effects
+8 for the satisfaction of just
staying behind him for the whole fight
+5 for
being optional
total: -4
Great Grey Wolf Sif
+25 for being a giant wolf carrying a sword in his mouth
+10 for continuing to protect his master even after said master dies
+5 for fighting in a big, open arena
-8 for that double spin attack
+5 for his attacks being fair
-5 for no nearby checkpoints
-6 for being guarded by that spinning weasel thing
+15 for making me feel sad when he started limping around at the end
+5 bonus points for being the best fight of the game
total: 46
Iron Golem
+20 for
absolutely spectacular scenery
+5 for
relatively nearby checkpoint
-6
because it's really hard to find
-10 for
the giant throwing firebombs on you
+12 for
being able to permakill said giant before battle
-5 for
knocking you off the edge of the arena
+6
because that's really the only danger of the fight
+4 for
opening for the old "running between the boss's legs" trick
total: 25
Gwyndolin
+5 for
being optional
-5 for
neutrality's sake, because I missed this one and can't comment on it
score: 0
Ornstein and Smough
+10 for
sounding like a wacky comedy duo
-10 for
actually being a dragon slayer and an executioner
+5
because at least they're both drastically different adversaries
-12
because when you kill one, the other regains all of his health
-5 for
no nearby checkpoints
+8 for
the pillars making great cover
+1 for
Smough's ridiculously huge hammer
total: -3
Crossbreed Priscilla
+5 for
being optional
+10 for
explicitly giving players the option of leaving
+2 for
having a tail
-12 for
turning invisible
+13 for
the invisibility thing turning out to not be terribly cheap
+5 for
not having much health, all things considered
total: 23
Four Kings
-5 for
making you fight four of them
+4 for at
least having the courtesy of showing up one at a time
-6 for
the battle being set in a featureless abyss
-7 for
the contrived means of actually traversing said abyss
-8 for
making me kill Sif, you bastards
-10 for
basically forcing you to go on the complete offensive
-15 for
the nearest checkpoint literally being in another level
-3 for
the grapple attack
-5 for
the shockwave attack
+5
because at least their armor looks cool
total: -50
Seath the Scaleless
+20 for an awesome lair, and
the slow-burning reveal of said lair
-15 for
the nearest checkpoint literally being in another level
+15
because at least the scenery on the way is pretty phenomenal
+10 for canonically
being the reason I don't have to fight any other dragons
-5 for
having a curse attack
+6
because the attack is avoidable enough that I never actually got cursed
-1 for
initially throwing you into a prison with a bunch of jellyfish monsters
+3 for
the ambition of seeking the secret to immortality
-4 for
said secret just being a crystal that can be smashed in one hit
+5
because he can be lured into smashing it himself, which is hilarious
total: 34
Pinwheel
+5
because I beat him on my first try
-5
because that actually makes him kind of forgettable
+6 for
making a bunch of clones
-6
because he himself has barely any health
+2 for
the masks
+2 for
dropping one of them at the end of the battle
score: 4
Gravelord Nito
+8 for
having the title "Gravelord"
-8 for
his actual name sounding like "neat-o"
+10 for
being made of skeletons
-6 for
the massive enemies in the back of the arena
+6
because those enemies won't attack you if you stay away from them
-3
because that underground attack is pretty cheap
+7 for
being a massive boss with attacks that are easy to read
-5
because you'll automatically take damage from the fall into the arena
total: 15
Ceaseless Discharge
+10 for
being called "Ceaseless Discharge"
+3 for
having a giant fiery octopus sprouting out of his back
+10 for
being able to instakill him by luring him to the entrance of the area
-9 for
the trick bugging out if you die and return
-7 for
the borderline-unavoidable fire breath attack
+5
because he doesn't actually attack you until you steal his stuff
total: 12
Demon Firesage
-10 for
just being the Stray Demon with some orange paint
+10
because you'll actually be ready for his attacks this time
+5 for
not using any dirty tricks to pull you into the battle like Stray Demon did
+3 for
fighting in a relatively large arena
-3 for
said large arena being full of spindly tree branches
total: 5
Centipede Demon
+12 for fantastic creature
design
-10 for
most of the arena floor being covered with lava
-15 for
the tiny strips of land sending the camera absolutely haywire
+3 for
the player who left me a note warning me about that
+20 for
there being a checkpoint immediately before this battle
-7 for
the shockwave attack
-8 for throwing
fireballs when I tried to lure him out of the lava
-10 for
this battle being insanely unfair to melee-centric builds
total: -15
Bed of Chaos
-10 for the
closest checkpoint being hidden behind an illusory wall
-20 for
basically doing the Gradius-style "glowing
weak points" routine
+30 for
your progress actually not being reset when you die
-25 for
mandatory platforming
+12 for
an exploit wherein she can't hit you during one of the phases
-100 for
canonically being the source of every demon in this game
total: -113
Gwyn
-20 for
basically having no stamina limit
+20
because you can just shield yourself with one of the stalagmites
+10 because
no one else seemed to figure that strategy out
+10
which underlines the open-endedness of the combat in Dark Souls
-8 for
being guarded by a bunch of respawning black knights
+5 for
marking the triumphant end of your playthrough
total: 17
And here they are, ranked:
22. Bed of Chaos (-113)
21. Four Kings (-50)
20. Bell Gargoyle (-20)
19. Quelaag (-19)
18. Centipede Demon (-15)
17. Stray Demon (-4)
16. Ornstein and Smough (-3)
15. Gwyndolin (0)
14. Asylum Demon (1)
13. Capra Demon (2)
12. Taurus Demon (3)
11. Pinwheel (4)
10. Demon Firesage (5)
9. Ceaseless Discharge (12)
8. Moonlight Butterfly (14)
7. Gravelord Nito (15)
6. Gwyn (17)
5. Crossbreed Priscilla (23)
4. Gaping Dragon (24)
3. Iron Golem (25)
2. Seath the Scaleless (34)
1. Great Grey Wolf Sif (46)
Tuesday, February 25, 2014
At long last, I've made peace with Dark Souls
If you follow me on Twitter, then you likely at least caught a glimpse of the marathon Dark Souls playthrough that I did over the course of four days, from late Wednesday night to early Sunday evening. If you missed the impassioned updates on my progress throughout the game, please come feast your eyes on all of the juicy highlights. The idea of storming through a 50-hour game over a period of four days would probably sound pathetic to anyone who isn't a gamer, but it took a hard toll on me: I spent most of my weekend feeling malnourished, my car battery died from inactivity, and I went into work yesterday with a sore left index finger. (That last bit probably sounds like an exaggeration, but it's true. I was holding the block button so fervently through my Dark Souls run that my finger is literally still in pain as I type this.)
Was it worth it? I'd say so, if only to finally shrug aside the long-standing contempt I'd held for Dark Souls since not really giving the game a fair chance in 2011. I wrote a new review, and I'd very much appreciate it if you'd read it.
It's the most conflicted review that I've written in quite some time, and also the most personal; I avoided detailing the boring stuff that you're usually supposed to cover in an informative piece, instead largely recounting my own personal journey with Dark Souls, both in-game and out of it. To my delight, I've already received some positive feedback on the review - some from those who love Dark Souls and are glad to see that I've finally come around, and some from those who gave up on the game early and were shocked that I've been "converted," so to speak. It was a fascinating and transformative experience, and I hope I was able to convey that in great detail here.
A couple of notes. Firstly, I had trouble settling on an accompanying image for the review, since most of the Dark Souls screenshots I've seen are closeups of various player characters battling with demons. I understand that the combat is the draw of the game for many people, but for me, it's the scale of the world it portrays, and I was very careful to find a screenshot that conveys the scope of Dark Souls well. The one I chose is a gorgeous view of Anor Londo, and if you think it looks lovely in screen captures, imagine how it feels to actually walk through it.
Secondly, it needs to be stated that circumstance played a major role in getting me to the end of Dark Souls. It's a game that requires you to be fully invested and "in the zone" in order to get the most out of it, and that's not going to happen if you simply pick it up for an hour or two every once in a while. As extreme as it sounds to plow through the whole thing in the span of four days, it really is the ideal way to experience Dark Souls. That's why I may just wait to hit up Dark Souls II until another such opportunity arises.
Finally, while I obviously now hold a tremendous admiration for Dark Souls, I'm still extremely critical of the game and believe it to be fundamentally flawed on certain levels. More importantly, the game just flat-out isn't for everyone, a fact that its often overly smug fanbase doesn't seem to understand at times. The game is inaccessible to a fault, and while I did grow more forgiving of Dark Souls as I pushed forward, I would never encourage someone to force that level of dedication if they weren't already 100% committed to getting the most out of the title. It's a hell of a wall to break through, but the more I think about Dark Souls, the more I understand why it's got such a rabid following.
And there it is. A long, exhausting journey comes to a close. Thanks for accompanying me!
Was it worth it? I'd say so, if only to finally shrug aside the long-standing contempt I'd held for Dark Souls since not really giving the game a fair chance in 2011. I wrote a new review, and I'd very much appreciate it if you'd read it.
It's the most conflicted review that I've written in quite some time, and also the most personal; I avoided detailing the boring stuff that you're usually supposed to cover in an informative piece, instead largely recounting my own personal journey with Dark Souls, both in-game and out of it. To my delight, I've already received some positive feedback on the review - some from those who love Dark Souls and are glad to see that I've finally come around, and some from those who gave up on the game early and were shocked that I've been "converted," so to speak. It was a fascinating and transformative experience, and I hope I was able to convey that in great detail here.
A couple of notes. Firstly, I had trouble settling on an accompanying image for the review, since most of the Dark Souls screenshots I've seen are closeups of various player characters battling with demons. I understand that the combat is the draw of the game for many people, but for me, it's the scale of the world it portrays, and I was very careful to find a screenshot that conveys the scope of Dark Souls well. The one I chose is a gorgeous view of Anor Londo, and if you think it looks lovely in screen captures, imagine how it feels to actually walk through it.
Secondly, it needs to be stated that circumstance played a major role in getting me to the end of Dark Souls. It's a game that requires you to be fully invested and "in the zone" in order to get the most out of it, and that's not going to happen if you simply pick it up for an hour or two every once in a while. As extreme as it sounds to plow through the whole thing in the span of four days, it really is the ideal way to experience Dark Souls. That's why I may just wait to hit up Dark Souls II until another such opportunity arises.
Finally, while I obviously now hold a tremendous admiration for Dark Souls, I'm still extremely critical of the game and believe it to be fundamentally flawed on certain levels. More importantly, the game just flat-out isn't for everyone, a fact that its often overly smug fanbase doesn't seem to understand at times. The game is inaccessible to a fault, and while I did grow more forgiving of Dark Souls as I pushed forward, I would never encourage someone to force that level of dedication if they weren't already 100% committed to getting the most out of the title. It's a hell of a wall to break through, but the more I think about Dark Souls, the more I understand why it's got such a rabid following.
And there it is. A long, exhausting journey comes to a close. Thanks for accompanying me!
Friday, February 14, 2014
Toukiden: The Age of Demons (Vita) review
You probably haven't heard much about this one, unless you follow my Twitter account closely (and even then, I haven't really said all that much about Toukiden because I've been too busy playing it). We got our review key only four days before the game's release, and that simply wasn't enough time for me to cover it in time for launch, a problem that I'd reckon every other outlet was faced with given how slowly reviews are trickling out. Since this has been such a busy release week, I imagine Toukiden will be slipping under most people's radars. That's a shame, because it's actually quite good. Read why I think so here.
I figured I'd be faced with the difficult choice between Bravely Default and Danganronpa now, but Amazon actually still hasn't even shipped my order for Danganronpa yet, so that makes things easy, I guess. I'm a couple of hours into Bravely Default, and so far it's sunk its teeth into me like no JRPG has done in years... which is admittedly what I'd expected from the demo, so thanks, game, for not being a disappointment.
Anyway, play Toukiden.
I figured I'd be faced with the difficult choice between Bravely Default and Danganronpa now, but Amazon actually still hasn't even shipped my order for Danganronpa yet, so that makes things easy, I guess. I'm a couple of hours into Bravely Default, and so far it's sunk its teeth into me like no JRPG has done in years... which is admittedly what I'd expected from the demo, so thanks, game, for not being a disappointment.
Anyway, play Toukiden.
Stop what you're doing and watch Twitch play Pokémon
Someone has hooked up an emulator running the Red Version of the original Pokémon to stream on Twitch. That same person has, rather ingeniously, set the emulator to respond to text commands issued by Twitch viewers. As I write this, there are nearly 7000 people watching the stream. Giving that many people a say in how this Pokémon adventure unfolds is a predictably uncoordinated affair, and yet it is surprising engaging to watch all of this unfold.
Watch it now.
What I find remarkable about this experiment is that progress is being made. It's not being made quickly, of course; the stream has been running for almost two consecutive days and they're still stuck in Cerulean City, trying to battle Misty for the second gym badge (of eight, if you're unfamiliar with Pokémon). That's a very slow rate of progression, obviously, but the combined efforts of thousands of people led them, however messily, to evolve Charmander, catch a couple of wild Pokémon, beat Brock and make it through Mt. Moon. While there are plenty of troublemakers on the stream deliberately entering the wrong button commands, most of the people playing actually want to see this through to the end, and that attitude overwhelms and moves Red in the right direction, however slowly.
It's basically like watching the world's most brain-damaged spectator sport, and I'll be damned if it's not entertaining. Last night, the players took down Gary after the first couple of attempts resulted in Charmeleon accidentally being told to use "Leer" over and over. There's a weird thrill in seeing a massive group of people overcome simple tasks, and that this is all unfolding on such familiar territory (is there anyone reading this who couldn't cite the Red and Blue versions Pokémon as a massive institution of his or her childhood?) makes it easy to root for. The second season of House of Cards started streaming today and I'm watching this, if that tells you anything.
Monday, February 10, 2014
There are a lot of time-consuming games being released this week
This was supposed to be the weekend that I began punching through Bravely Default. Instead, I picked up the game (from a clerk who ominously reported that they'd only received enough copies to accommodate preorders), watched the very neat AR intro... and then shelved the game to continue playing my current review assignment, Toukiden: The Age of Demons.
My plan was actually to finish the game in time for today's review embargo, but I've dumped around 20 hours into the thing since receiving the press key on Thursday night and there's still no end in sight. And you'd think that when I'm only given four days to cover a game that spans at least a couple dozen hours, the publisher is probably pretty embarrassed of the product, right? It's like when a studio doesn't screen a film for critics until the night before; it's usually because the movie is bad.
Well, Toukiden isn't bad. Not by a long shot.
It's a straight-up Monster Hunter clone, and speaking as someone who's always been simultaneously intrigued and intimidated by that franchise, Toukiden is comparatively a perfect entry point into this subgenre. That's not to say that it's better (Monster Hunter is clearly a much deeper experience), but it's better explained and offers a far greater emphasis on story as a driving point. I'll hold off on the specifics of why I'm really enjoying the game until I review it, which will hopefully happen later this week, but even amidst a busy release week, it'd be a mistake to write this one off.
That'd probably be easier said than done if I hadn't actually received a review assignment for Toukiden, since it's being released alongside at least three presumably massive games with considerably more hype. Aside from Bravely Default, my most anticipated game of 2014, we've got Lightning Returns: Final Fantasy XIII (the biggest name of the week, even if it's a sequel to basically the worst game in the world) and Danganronpa: Happy Trigger Havoc, which reportedly takes something like 25 hours to finish. I'm pretty much the only critic on my Twitter feed who hasn't played Danganronpa yet, but based on what I've heard, that one might just be my number-one priority when it's released on Friday.
Still, I'd rather have too much to play than not enough. This time last year, I was beating DmC for literally the sixth time and choking on Aliens: Colonial Marines. 2014 ain't bad so far.
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